#pragma once


#include "Game Objects\CEnemy.h"
#include "Game Objects\CPlayer.h"
#include "CEffect.h"



class CFirewall : public CEnemy
{
private:

	CEffect Effect;
	bool isblocking;

public:

	CFirewall();
	~CFirewall(void);

	void Update(float fElapsedTime);
	void Render(void);
	bool CheckCollision(IBaseInterface* pBase);
	void play(CBase* object){Effect.Play(0, object);}
	void setEffect(CEffect effect){Effect = effect;}
	bool isitblocking(){return isblocking;}

};






